Runway Grove

A hand from the ground crew

Here to help.

A tricky turn, a missing save, or something that doesn’t look right? Find the essentials below.

How do ground-handling shifts work?

The main career has twenty-five authored shifts across Meadow, Harbor, the Highlands, Frost and Delta. The original fifteen let you choose equipment and an airline order; the new regions use authored mixed schedules. Select an aircraft, then assign one of your two reusable crews. Crews unload, service and board aircraft; reassignment preserves completed work. Direct waiting arrivals to free compatible stands.

At Harbor, decide which direction gets the shared bridge. In the Highlands, help a feeder unload so its connecting flight can board. Pause freely to plan, or use ×2 to advance the same simulation faster. Shift mastery goals and their one-time rewards are shown in planning.

At Frost, stand A is heated: cold aircraft parked there skip deicing. Open stands need an equipment crew or an eligible workshop to complete deicing before boarding. At Delta, feeder unloading adds transfer lots to shared stock. Select an outbound flight to reserve the lots it needs; release a reservation before loading starts if another flight is more urgent. Loaded stock is consumed once.

What should I build next?

Open the Airport tab in planning. Six services each have three functional tiers: passenger gates and a service workshop at Meadow, cargo sorting and a dispatch office at Harbor, a transfer desk and a shuttle depot in the Highlands. The original departure bridge and fourth stand remain available. The shuttle requires that fourth-stand project. Owned services establish regional branches at the same tier without another purchase: Frost uses passenger gates, workshops and shuttles; Delta uses cargo sorting, transfers and shuttles. Both use the dispatch office.

Select a service to see its current and next effects, price and requirements. Preview it on the actual airport before buying. Tier one becomes available as you progress through the campaign; tier two requires two completed airline jobs or new-region shifts combined, and tier three requires six. Each distinct new shift counts once; replaying it does not add another unlock credit. Each service performs real eligible work or unlocks a dispatch policy.

The dispatch office unlocks equipment dispatch for routine flights, then coordinated dispatch by deadlines, then a feeder-aware policy. Its policy works across the network. At Delta, the feeder-aware policy also reserves available transfer stock for arrived departures by deadline. You can assign a crew manually to override automatic dispatch; your assignment stays until you release it or its work on that flight finishes. Fixed facilities keep doing their own eligible tasks. A difficult connection can still benefit from your intervention.

Purchases save before construction plays. New attempts use the services you own; a saved attempt keeps the equipment and facilities it started with. Returning to an older saved shift preserves its original rules.

What happens after shift fifteen?

Shift sixteen continues the campaign at Frost, followed by Delta. Completing the first fifteen also opens three airline job offers, one per original airport; the new campaign does not lock them again. Six authored job families have three bounded variants each, with mixed cargo and express flights, temporary stand closures, two-stand aircraft or feeder connections. Each job has six flights. A closure stops new arrivals parking there; an aircraft already at that stand can finish its work.

Choose an offer to see its operating conditions, equipment and payout before accepting. Each served aircraft pays 30 coins. Serving all six with every priority flight on time adds 90 coins, for a maximum of 270. Serving at least half the schedule counts as a completed job for facility unlocks and the next set of offers. An empty, unserved job pays nothing.

Offers change after completed work. Restarting the game or abandoning an attempt does not reroll them. A completed job pays once, even after reloading; accepting a new job creates a new earning opportunity. There are no entry fees, daily expiry, energy refills or construction countdowns. Upgrades and job variants are finite; the job board remains repeatable.

What can I do after shift twenty-five?

Open Development in flight planning. Four new projects each have three tiers: Apron control, Thermal plant, Cargo depot and Crew academy. Pin a goal, compare its current and next effect, and preview the actual building. Complete the next tier's commissioning trial to unlock its purchase. The first successful trial pays that tier's cost plus 60 coins, alongside aircraft income.

Apron control keeps stands for manual admission or selected flight types. The thermal plant first heats Frost B, then lets you choose one extra heated stand, and finally two; A stays heated. The cargo depot supplies one, then two opening transfer lots at Delta; its final tier automatically allocates available cargo, even without a dispatch office, and lets you protect up to two lots for manual decisions. The crew academy teaches cargo, priority and feeder preferences, then lets you specialize the two crews separately.

Rules affect automatic decisions. You can still manually assign a compatible free stand, pin a crew, or reserve protected transfer stock for an urgent departure. A stock reservation remains reversible until loading starts. New Development attempts use the projects you own; older campaign and airline-job saves keep their original rules.

A commissioning trial succeeds when every aircraft is served and the highlighted target flights meet their deadlines. Serving all cargo and express aircraft on time also earns gold. Each served aircraft pays 30 coins, and a scenario's first gold pays 60. Missing the objective does not erase income from aircraft you did serve, but it does not unlock the next tier. A completed permit and gold reward are paid only once.

After any three purchased project tiers, airport tours open. Each tour visits three different airports, saves between legs and pays a 180-coin completion bonus. Four authored routes contain twelve tour scenarios; the routes cycle after all four. Together with twelve commissioning trials, there are 24 gold goals. These development tasks use Harbor, the Highlands, Frost and Delta, with four to six flights per shift.

There are no daily deadlines, login streaks, energy costs or construction timers. Your pinned goal and unfinished tour stay available while you are away. The project tree and tour catalogue are finite; completed trials, tours and earlier airline jobs remain replayable.

How does the earlier operating career work?

Choose an airport, a passenger, cargo or priority workload, and a staffing plan. Balanced staffing uses normal service and fees. Throughput serves planes faster for 10% lower fees; Hospitality serves them more slowly for 10% higher fees. Check the displayed finish target: completing the whole schedule in time earns a separate bonus.

Automatic dispatch sends routine aircraft along compatible routes. You can switch automation off or tap a fork for a brief manual override. Large aircraft need wide roads and two gate spaces. Pause freely to plan; ×2 advances the same simulation faster.

Each shift has three crew decisions and initially two crew charges. Dispatching crew can prevent a gate-service interruption, avoid a weather pause to new arrivals, or accelerate a VIP aircraft and earn its fee. The normal response saves that crew charge for another event. The game pauses until you choose. A missed finish target loses only its bonus; it does not charge a fine or erase the shift's other earnings.

Every completed shift pays coins and experience. The six regional licences open after 0, 2, 5, 9, 14 and 20 completed shifts; previous campaign progress can open them earlier. Workloads grow from eight to at most twenty aircraft, with different destination schedules and incident orders on later workdays. Staffing, buildings and research are fixed when you accept. A retry uses those same conditions; accept a new shift to use newly bought services.

What does research change in the earlier career?

Build a department's base building first, then open Research. Each of the six departments has fifty research levels: 300 service upgrades, in addition to the eighteen structural purchases. The research screen shows the current effect, next effect, cost and next capability milestone before you buy.

The tower improves priority allowances and learns to route around queues. The café earns per aircraft and adds catering services. The garden earns comfort income and shortens disruptions. The hangar speeds servicing and eventually adds crew charges. The apron increases cargo fees and gate space up to five spaces. The fountain improves quality and VIP payments, with a larger finish bonus at its final level.

Service research applies to operating shifts. The routing campaign and airline contracts keep their existing building effects, while Classic keeps its original rules. Research has a fifty-level cap in each department; workdays and career experience continue afterward. There are no timers, energy refills, offline earnings or upgrades that expire while you are away.

How do I play the earlier routing campaign?

Each plane has a destination letter and color: blue A, yellow B, or coral C. Tap a numbered fork to choose its outgoing path. The arrow shows the selected direction; follow the roads to the matching gate.

The manual routing campaign contains 24 missions across six road networks: meadow forks, a harbor bypass, a two-arrival hub, parallel orchard lanes, a shared delta bridge and ridge express routes. Sending a plane to the wrong gate ends the attempt. A large plane also needs to avoid the marked narrow shortcut.

Pause to plan and change switches, or select ×2 to advance the flight faster. The flight is complete when every scheduled plane has been serviced. Any victory opens the next mission.

Why is a plane waiting?

A full gate or occupied road position makes a plane wait safely; following aircraft may queue behind it. Small planes occupy one parking space, large planes two. A bypass or holding loop can keep another flight moving.

Waiting uses no fuel. The routing campaign has a generous travel allowance; repeating a holding loop indefinitely eventually exhausts it. A useful detour does not itself reduce your stars.

Classic flights remain accessible from the flight board with their previous progress. Their original ring rules remain: open or close gate turns, and each complete loop uses one of three fuel segments.

How do stars and priorities work?

In the routing campaign, complete the schedule without hints or late priority flights to earn three stars. Each missed service deadline or hint costs one star, down to one for completion. Missing a priority does not end the attempt or lock the next mission. Replaying never lowers your saved best.

Priority aircraft are marked in the queue and on the map. Tap the star button to see their service-completion targets. Deadlines use flight time: pause freezes it and ×2 advances it faster. The same decisions at the same simulation steps produce the same result at either speed.

The lightbulb pauses the game and highlights a fork. Its advice finds a local route to the correct gate, accounting for plane size; it does not plan future traffic or guarantee a priority deadline.

Classic flights keep their old scoring: each extra loop or hint costs one star. Retries are free in both campaigns; there are no lives to replenish.

What are the earlier routing buildings and contracts for?

A first completion pays 80, 100 or 120 coins for one, two or three stars. Improving a result pays 20 coins per additional star. Repeating the same or a lower campaign result does not pay again. A café also pays per aircraft on a first routing-campaign win. Each completed chapter in the routing campaign also awards a one-time 150-coin building grant.

Choose a project in My airport: tower, café, garden, hangar, private apron or fountain. Tap its plot or project button to look closer. Before/after controls compare the same place, including buildings you already own. An unbuilt preview is free; coins are deducted only when you build. The purchase saves immediately, then construction plays in place. Leaving during the animation does not undo it. Overview shows your actual buildings. The home and victory screens keep your next goal visible.

Each of the six buildings has three tiers. The tower extends priority allowances, the hangar shortens service, and the apron adds capacity at every terminal. The café earns per aircraft; the garden adds comfort income and unlocks family flights; the fountain increases star bonuses and opens premium work. These services apply to the routing campaign and contracts; Classic keeps its original rules. Old buildings become tier one, preserving coins and records. The current game has no in-app purchases or advertising.

Contracts open after the first routing mission. Six airline jobs use the six maps and show their required missions, buildings and expected income before you accept. Each successful new contract pays again; a failed attempt has no entry fee or fine. Your services are fixed when you accept, and retrying keeps those conditions. To use newly built services, accept a new contract. Completing all building tiers uses campaign earnings and repeatable contracts. Nothing expires while you are away.

Where is my progress saved?

Progress and settings save automatically on your device, including ground-handling shifts and airline jobs, development projects and permits, gold goals, unfinished tours, automation rules, facilities, crew assignments, and earlier-mode progress. Open the game again and use the continue option to return to an unfinished flight.

There is no account or cloud sync. Progress does not transfer automatically between devices, browsers or the installed Android game, and Sphere Games does not hold a remote copy of your save.

In the browser, saves belong to this website and the browser profile you use. Private browsing or browser storage cleanup can remove them.

If something goes wrong, try reopening the game before clearing its data. Clearing app storage or browser site data removes local progress, coins, facilities, research and settings. Clearing site data for games.corehive.org may also remove saves for other games on this website.

Can I play offline or change the language?

The installed game can be played offline. Optional rewarded ads and crash reports on Android use an internet connection. The browser version needs a connection to load its files; a fresh visit or reload may require another download. Browser play does not include AdMob or Crashlytics. No account is required.

Settings offer the system language or any of these 18 languages: English, русский, українська, Deutsch, français, español, italiano, português brasileiro, polski, Türkçe, Bahasa Indonesia, العربية, हिन्दी, 简体中文, 繁體中文, 日本語, 한국어 and Tiếng Việt. The system option selects a supported language automatically and otherwise uses English. You can also turn sounds on or off and disable animations.

On Android, a failed campaign shift may offer an optional ad to rewind about one minute, once per attempt. The restored shift is paused so you can plan a different decision. This option applies to the current campaign rules, not older saved rules, airline jobs or development tours. If no ad is available or it is closed without earning the reward, your result stays unchanged. Retrying the shift is always free.

Crash reports are off by default. You can enable or disable them separately in privacy settings to help us fix technical problems. Turning them off takes effect the next time you start the game. Advertising uses restricted treatment for everyone, without an age-entry screen. Ads may be preloaded once advertising requests are allowed, before you choose to watch. Ad privacy choices are available when required by Google's consent system. Read the privacy policy for details about Android services, local saves, this website and support messages.

Send a bug report

Email games@corehive.org with:

  • The campaign flight number or operating shift, airport and workload, and what you were doing.
  • What you expected and what happened instead.
  • Your device model, operating system and game version.
  • A screenshot or short recording, if it helps explain the issue.

Please remove unrelated personal information from screenshots. Do not send passwords or payment details. We use the information you share to respond and investigate the problem.